We've been hard at work developing fresh new content for this update, including additions such as the AKM and AKML mentioned in the previous development update, a few attachments to go with them such as the PBS-1 and PU-1, along with gameplay additions such as blind firing, barrel temperature, and reload animations changing depending on the gear worn.
Afterconflict is a Realistic Cold War Multiplayer Tactical FPS, wherein the remnants of NATO and Warsaw Pact forces fight to the bitter end during the latter stages of World War 3.
Hello, and welcome to a new ongoing series of posts/articles we are creating called Afterconflict Armoury, where we'll be diving into the history and detail of various pieces of weaponry, equipment, and more that you'll be seeing while you're playing Afterconflict! While others may treat historical accuracy, authenticity, or whatever they may call it as an afterthought, we most certainly do not; when we say our game will have a high degree of accuracy and realism, that isn't a half-hearted tagline or a marketing ploy, it's a promise. To start off, we'll be looking at the KS-23 which you've no doubt seen in a few of our recent posts detailing the progress we've been making on its inclusion in-game.
In this update, we've been continuing to add various pieces of content both common and rare, from the widely recognisable M9 bayonet, AKM, and VSR uniforms, to the less well known MK3A2 grenade and the KS-23 with its various different versions.
In this update the SKS has recieved the 10p8 optic, and the SVD has recieved the PSO-1 optic. We've also added more equipment in the form of a flask and holster, as well as finished implementing the SVU rifle.