We're back again with another update. This time we've added another new pistol, and road generation technology that allows the engine to generate roads, to make map creation for the level designer easier.
A multiplayer first person shooter based in eastern Europe where events are based after a world scale conflict has occurred. Developed with the use of a custom built engine created to support large multiplayer maps and realistic environments, we focus on providing an immersive experience of war. Weapon performance and bullet ballistics are handled with great care to simulate an immersive firefight as you would experience in life.
It's been a while since we've posted an update here, we've been more focused on upgrading the engine code and the networking part. Which doesn't present a whole lot for posting an article. This update brings a new shotgun, made by a new member of our team, graphical updates to the shooting range.
Today's update brings you a new rifle added to the game, made with the same standard of care given to the pistol in our last update, we aim to replicate the real life counterparts of these weapons as much as possible.
Today's update shows off a pistol that we currently own, the weeks of work that it took to properly setup, and the quality with which we can replicate a weapon with the new materials system. This Ukrainian made pistol was carefully recreated from replicating its real-life counterpart and sets the standard for weapons in our game.