We've been working on improving the renderer of our custom engine. We are improving the quality of materials and put a lot of work into the sky and weather...
A multiplayer first person shooter based in eastern Europe where events are based after a world scale conflict has occurred. Developed with the use of a custom built engine created to support large multiplayer maps and realistic environments, we focus on providing an immersive experience of war. Weapon performance and bullet ballistics are handled with great care to simulate an immersive firefight as you would experience in life.
We're back with another development update. We've added a new handgun and grenade animations. The Makarov pistol is a soviet semi-automatic developed in 1948. It became the standard issue pistol for the Soviet Union military and police in 1951. It's one of the most widespread pistols in the Warsaw pact countries.
We're here with another new update. We've added several grenades, authentic ammo props, as well as improved our foliage rendering.
We're back again with another update. This time we've added another new pistol, and road generation technology that allows the engine to generate roads, to make map creation for the level designer easier.
It's been a while since we've posted an update here, we've been more focused on upgrading the engine code and the networking part. Which doesn't present a whole lot for posting an article. This update brings a new shotgun, made by a new member of our team, graphical updates to the shooting range.